As you proceed down the hall avoiding trip mines, one Dreg will drop from the roof at the far end of the hall and 2 will emerge from the ground in front in ambush.To avoid dying either shoot the wall attachments from a distance (not the lasers) to detonate the trip mines or crouch ( or button) and walk under the lasers to avoid hitting and triggering the mines.This will reveal a corridor laden with trip mines. Proceed down the stairs after the loot cache and turn the corner slowly. 20 if you are a Titan/ Warlock or a Calcutta-LR2 if you are a Hunter. Open it to receive glimmer and either a Preacher Mk. At the end of the bridge and on the right is a Fallen loot cache. After dispatching the latest group of foes, cross the bridge beyond.Here you will be ambushed by three Dregs and a Vandal who will drop from the roof. Pass through the hall and past a broken fence/wall.Be aware as when you pass through the opening into the hall beyond, another Dreg will drop from the roof and attack. Carry on down the corridor towards an opening.This will dispatch close quarters enemies quickly. Tip: Pressing R1 on PlayStation or RB on Xbox will perform a melee attack.While proceeding down the corridor, on the second turn a Dreg will climb out the left side of the corridor and a Vandal will drop from the roof in ambush.From here proceed down the corridor and away from the pursuing Shanks. Holding or will pick up the auto rifle and equip it, arming your Guardian for future battles.
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